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 Prototype (2009)

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ALEXE
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PostSubject: Prototype (2009)   Wed Jun 17, 2009 5:04 am



There's not much I can say about this game cuz it's pretty self-explanatory and impressive on its own.
But I will anyway.

It's a blood-thirsty quest for Revenge!
And who doesn't love a good Revenge story, right?

My first impression was that it resembles Assassin's Creed in the sense that the main character is a young shaved white guy with a hoodie on... and several blades... climbing buildings, assassinating people, blending in with the crowd and so on... aka "lots of fun" Hehe!

But as I was playing, it looked more and more like a shameless repackaging of Spider Man: Web of Shadow
And in fact - IT IS

ACTIVISION did a great job with both, don't get me wrong, but the overall combat (especially tendrils and hammer-fists corresponding to Spidey's symbiotic-infected Black Suit, and the drop-kicks Wink ), the "flying around town" mode and "every roof is an accessible roof" idea, the AI behavior, picking up cars and throwing them at helicopters and tanks, mission acquisition, side-missions... shit, even the keyboard layout is the same.

But I'm NOT COMPLAINING

Spider Man: WoS is a GREAT game!
And yet for those who think super-heroes are gay lol! or just that Marvel DC Comics are for children
Prototype is a grim hard-core underground (also improved) version of what you would get from Peter Parker's red&blue tights persona.

"Improved"? one may ask. YES! I will answer:
* it's not as repetitive
* the character is much cooler (a sort of pissed-off Anakin Skywalker right before he got the Darth Vader suit)
* much MORE GORE (people get sliced and diced similar (yet worse) to Activision's other youngest creations X-Men Origins: Wolverine)
* the story is much darker than our friendly neighbourhood spider's and it unfolds in quite an original manner (we'll talk about consuming targets later on)...
* and the whole city's atmosphere is much more stylized, some environments seem like Hell on Earth, others are like an urban battlefield, others are like a really nice Manhattan zone with just you causing shit like breaking a traffic light down and causing a traffic crash followed by a traffic jam Haha Smile
Not to mention graphics! Really satisfying in every other detail you couldn't find in Spidey's world... like blood! Haha!

Instead of web slinging it has sprinting, dashing, jumping really high and (most pleasant and efficient of all) air-gliding.
Wall climbing is similar, though, and button smashing combinations are just as entertaining.

Moving on to The NEW features:
* you can grab any weapons from the ground and shoot the fuck outta your competition!
- the artillery revolves around m16's, grenade launchers, missile launchers... and probably more since I haven't finished the game xD

* you can hijack and control several (incredibly fun) vehicles
- APC's (sort of light-weight tanks), Tanks, Hiperbaric Tanks (yeah, alotta Kaboom!) transporters and Helicopters (though I may have missed a few, you get the general idea)

* And then there's the CONSUMING feature of the game.
Basically you can grab any NPC (run a little with it till u hit a nice roof or a hideout, or just follow the next step on the spot) and then you decompose it into blood and goo and merge it in your own body to accomplish one of the following:
1. Steal memories
411 101 - the bits of information you get from someone are connected to a "web of intrigue" layout which connect dot-to-dot the whole plot of the game
1.2. Steal aptitudes
- learning to handle a tank takes around 8 months for tank engineers? minimum? well our boy just needs a tank engineer to consume and Presto! skills have been acquired Twisted Evil
1.3. Steal keys and data and clearance stuff to get to places.
2. Assume their identity - you literally morph into your last consumed victim whenever you want
And you do this to:
- gain entrance into secret bases without raising suspicion or risking major alerts, fight alongside soldiers or cops and they're thinking you're one of the guys cyclops
- walk around without being conspicuous, without scaring people or targets, without attracting unwanted attention
- lose your pursuers - once you hit a corner or break line of sight you can switch shapes and you're off the hook cheers

Well I think there are much more things to mention about the game
but I bet nobody's gonna read even half of this, so I'll just get straight to my screenshots:


Last edited by ALEXE on Fri Jun 19, 2009 5:34 am; edited 3 times in total
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ALEXE
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PostSubject: Re: Prototype (2009)   Wed Jun 17, 2009 5:04 am

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ziorko
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PostSubject: Re: Prototype (2009)   Wed Jun 17, 2009 7:00 am

when he mutate looks cool Very Happy
the game remind me a bit of Hulk or the fantastic 4
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PostSubject: Re: Prototype (2009)   Wed Jun 17, 2009 1:27 pm

I gotta try out the Hulk game
is it open-world like this one?

The storyline of Prototype is kinda like The Suffering Smile but on a larger scale than even Baltimore (from Suffering 2) ... and it's Open World! What more could you want? Razz

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PostSubject: Re: Prototype (2009)   Wed Jun 17, 2009 2:03 pm

ALEXE wrote:
What more could you want? Razz

a list with links to tools, so we could modify it xD give him another security guard to compose Razz

OFFT. noticed ur sig, so gonna ask an obvious question.. what u think of Salvation. I find it boring.. but it was quite fun to see Arnold in 3D Razz
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PostSubject: Re: Prototype (2009)   Thu Jun 18, 2009 6:25 am

offtopic: - haven't seen it yet, i'm waiting on a good rip or i'll go to the cinema, idk...

ontopic:

specs for the game:
Quote :
Minimum System Requirements
- Operating System: Windows® XP (with Service Pack 3) and DirectX® 9.0c
- Video Card: 256 MB 3D hardware accelerator card required - 100% DirectX® 9.0c with Shader Model 3 support*
- Processor: Intel® Core™ 2 Duo 1.86 GHz or AMD Athlon™ 64 X2 4000+ or better
- RAM: 1 GB of RAM for Windows® XP / 2 GB Windows Vista® systems
- Hard Drive Space: 8 GB of uncompressed hard disk space (Plus 500MB for swap file.)
- Sound Card: DirectX® 9.0c compliant sound card
- DVD-ROM: 100% Windows® XP/Windows Vista® - compatible 4X DVD-ROM drive or better (600 K/sec sustained transfer rate) and drivers
- Peripheral: 100% Windows® XP/Windows Vista® - compatible mouse, keyboard and drivers
*Supported Chipsets for Windows® XP and Windows Vista®
All NVIDIA® GeForce™ 7800 GT 256 MB and better chipsets
All ATI Radeon™ X1800 256 MB and better chipsets
*Important Note: Some 3D accelerator cards with the chipsets listed here may not be compatible with the 3D acceleration features utilized by Prototype™. Please refer to your hardware manufacturer for 100% DirectX® 9.0c and DirectX® 10 compatibility.
CONTROLLERS
The following controllers were used during the testing process of this game:
Logitech® Dual Action™ *
Logitech® RumblePad™ 2 *
Logitech® Cordless Rumblepad™ 2 *
Logitech® Windchill™
Xbox 360™ Wired controller

also, after a few missions you get an Armor, which is like this really cool suit Very Happy Take That, Spiderman! hahahah
just check out the radical awesomeness of this new bad-ass shape-shifting futuristic ninja-like suit!!!


some kick-ass heli-skyjacking pics coming up next

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PostSubject: Re: Prototype (2009)   Thu Jun 25, 2009 8:41 am


Skyjacking Razz step by step (the Heli spins like hell when you're beating up the pilots... really fun to fly in afterwards though Very Happy )
it's more fun when you do it than when u look at pictures
here is some cutting-scenes and some cutscenes Very Happy :

don't u just love it how every attack power (claws, hammerfist, etc.) has 2 or 3 different consuming animations? Razz they're so cool
the most EP points I had at one time was ~2 400 000 but I started spending them because I wasn't supposed to gather them, I was supposed to invest them in new upgrades Smile
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PostSubject: Re: Prototype (2009)   Tue Jul 28, 2009 9:34 am

I downloaded it, but it seems my computer needs a upgraded Graphics card. Boo.
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Axle
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PostSubject: Re: Prototype (2009)   Wed Jul 29, 2009 11:40 pm

lol.....read 'bout it in a mag' thort it lookz prity kool butt it |ookz like it wood gett boring
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